In the code it might look like this: a GUI object calls a method of a business logic object, passing it some arguments. However, when it comes to doing something important, like calculating the trajectory of the moon or composing an annual report, the GUI layer delegates the work to the underlying layer of business logic. The GUI layer is responsible for rendering a beautiful picture on the screen, capturing any input and showing results of what the user and the app are doing. The most common example: a layer for the graphical user interface and another layer for the business logic. Good software design is often based on the principle of separation of concerns, which usually results in breaking an app into layers. But then, when you implement context menus, shortcuts, and other stuff, you have to either duplicate the operation’s code in many classes or make menus dependent on buttons, which is an even worse option. In other words, having the code for copying text inside the CopyButton subclass was fine. Initially, when our app only had the toolbar, it was okay to place the implementation of various operations into the button subclasses. For example, a user could click a small “Copy” button on the toolbar, or copy something via the context menu, or just hit Ctrl+C on the keyboard. Some operations, such as copying/pasting text, would need to be invoked from multiple places. Several classes implement the same functionality.Īnd here’s the ugliest part. Put simply, your GUI code has become awkwardly dependent on the volatile code of the business logic. First, you have an enormous number of subclasses, and that would be okay if you weren’t risking breaking the code in these subclasses each time you modify the base Button class. What can go wrong?īefore long, you realize that this approach is deeply flawed. These subclasses would contain the code that would have to be executed on a button click. Where would you put the code for the various click handlers of these buttons? The simplest solution is to create tons of subclasses for each place where the button is used. While all of these buttons look similar, they’re all supposed to do different things. You created a very neat Button class that can be used for buttons on the toolbar, as well as for generic buttons in various dialogs.Īll buttons of the app are derived from the same class. Your current task is to create a toolbar with a bunch of buttons for various operations of the editor. Try out a new shortcut and watch the panel update.Imagine that you’re working on a new text-editor app. You can continue to use in Figma while viewing the keyboard shortcuts panel. To view your current keyboard layout or select another one, select the Layout tab. Use the tabs at the top of the panel to explore shortcuts related to each set of actions. Click in the bottom-right and select Keyboard shortcutsįigma will open the shortcuts panel along the bottom of your screen.There are two ways to open the shortcuts panel: You can see which shortcuts you've already used, or discover new ways to speed up your workflow. Open the keyboard shortcuts panel to view a selection of shortcuts. You have access to a range of keyboard shortcuts in Figma design and FigJam files. For example: a shortcut to open your password manager. This is something to consider if you have applications with conflicting shortcuts. Note: It's currently not possible to create custom keyboard shortcuts or quick actions.
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